![]() ![]() Now, alongside the excellent code editor Runestone (which I covered here last month), WorldWideWeb completes a potential end-to-end pipeline for web development on Apple’s mobile platforms. These devices have previously had no well-known way to achieve the functionality that WorldWideWeb is providing, and certainly not with all the ease and elegance of an app by The Iconfactory. The story here is quite a bit different for the iPad and iPhone. ![]() This gap will unfortunately prevent many (most?) modern web developers from having a use case for it. The app’s advanced configuration options are exceedingly limited, making it unusable for server-rendered websites such as those written in React or PHP. While I struggle to imagine an easier out-of-the-box solution to the problem than WorldWideWeb, its simplicity also hamstrings it in many scenarios. If you’re a web developer on the Mac, you’re probably familiar with some other services that supply this use case. They can then make changes to their files and simply reload the browser tab to see those changes live. WorldWideWeb enables developers to easily open their in-development website on an actual smartphone- or tablet-sized device rather than using a simulator. Furthermore, simulating device sizes is never quite as effective as viewing a website on the devices themselves. ![]() While many coding apps for Mac support built-in previews of HTML websites, these previews can differ in behavior from the actual web browsers that users will be viewing websites from in production. The primary benefit of a tool like this is to enable developers to test their websites in an environment that matches that of their users. ![]()
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